![]() ![]() (*) V-Ray GPU: Optimize mesh transfers to multiple devices (*) V-Ray GPU: Improved user-defined shaders (GLSL, MDL etc.) compilation (*) V-Ray GPU: Implement debug shading for selected sub-materials (*) V-Ray GPU: Implement pre-multiplied Light cache that enables optimization of shading calculations on some scenes ![]() (*) V-Ray: Render Raytrace material as black to mitigate problems with it (*) V-Ray: Multi-threaded execution of OpenEXR compression and decompression to improve performance (*) V-Ray: Change the default values of the Progressive image sampler: Render time - 0 Noise threshold - 0.01 (*) V-Ray: Add "Animation" and "Still" presets for the Light cache (*) V-Ray IPR: Add GI contribution to the Isolate Selected objects in Debug Shading (*) V-Ray: Adaptive dome VRayLight support for Light Cache from file (*) VRayLight: Improved sampling of directional lights (*) vrscene exporter: Export material IDs of materials used in VRayBlendMtl (*) VRayVolumeGrid: Added support for Volumetric and Mesh mode rendering of the new TexUVW Phoenix FD channel (*) VRayOSL: Add the ability for normal texture maps to be a part of a shading graph in OSL for 3ds Max (*) VRayHDRI: Add a "Filter mult" parameter to control the blur separately when mapping coordinates are taken from another texture (*) VRayHDRI: Allow UVW coordinates to be controlled through another map (*) VRayHDRI: Add a sharp isotropic texture filtering method ![]() (*) V-Ray Cloud: Add the Chaos Cloud client app installer to the V-Ray for 3ds Max installer (*) V-Ray GPU: Support for Deep EXR output (*) V-Ray GPU: Add support for disabled "Memory frame buffer" (*) V-Ray GPU: Add support for RT cores of NVIDIA RTX cards (*) V-Ray: Add a renderer parameter "options_useColorSpaceForBitmaps" that tells all VRayHDRI maps to determine the color space from the file name Blog post / Updated System Requirements / Choose GPU device for renderingĬhange log in the Docs (if you don't want to scroll )īuild 4.30.00 (V-Ray Next, update 3) (19 November 2019) Mind that if you want to use the RTX engine, you'll have to update your driver to 441.28. This update is mainly focused at the support of the RT Cores through our new V-Ray GPU engine type "RTX", but there are a lot of other goodies and bug fixes added. Allows to use Shapes as stencils to fragment objects.V-Ray Next for 3ds Max update 3 is now available for download from our website. Generates geometry objects on particle death and dynamically continues their animation.įragmentation by Shapes. Animated 3D Cracks inside refractive object. Advanced Slice modifier with all features You may need.Ĭracks modifier. Adds detalization to simple geometry and makes them much more realistic. Ability to draw cuts over your objects by mouse.Īsperity modifier. Irregular, Uniform, Voronoi, Wood splinters, Radial, Bricks fragmentation types. Allows You to create all kinds of explosions.įragmentation types. Groups simple fragments into more complex clusters.īomb helper. Image tracing to fragments.Ĭlusters modifier. Allows to cache geometry and animation in a single file to store it outside of the scene. Allows to quickly fragment geometry to Bricks or Stones.Ĭache object. Interactive real-time Voronoi shatter modifier.īricks modifier. Tetrahedron-based damaging and fragmentation. Each fragment can be demolished further with the proper amount of collision strength. Creates dynamic simulation and demolishes objects accordingly to their material and collision strength during simulation. It will be enough to watch one hour of video tutorials to start using RayFire in your projects.īullet and Nvidia PhysX support via RayFire user interface allows You to create Rigid Body simulations, affect objects during simulation by Forces, Space Warps, and Mouse Cursor. RayFire is developing for Artists and by Artists, we know how to make workflow Easy to learn and Intuitive to use but still provide High Efficiency. Hundreds of Freelancers, Students, Game Studios, VFX Houses, and Engineering companies consider RayFire as a Must Have plugin. For 8 years of ongoing development RayFire proves its production efficiency. ![]()
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